concept sketches of group projects, not organized by number

images of my concepts, of the finished product, images of the finished game

It's easier to understand if you watch their trailers.

this sketch was to clarify concepts alongside other designers, so this is not entirely my work

Please take precaution to horror themed images

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - Group Project 1 - - - - -

- - - - - Group Project 4 - - - - -

- - - - - Group Project 3 - - - - -

shortly put, I drew sketches to have clear communication in a manner people could agree and understand, considering language barriers.

to the left are sketches to communicate and design levels before they were built to save time and resources.

to the right are concepts I thought of.

further there are blockout/whitebox examples

the work ended up being split between all the designers.

meaning that what I show here is what work I've done regarding level design, and cannot take credit for other levels in the game.

Lastly, images of the finished product.

Lower down is some narrative design I made based off of the requests of adding tribal themes into the game.

a short recap of the game's narrative story:


a heretic is worshipped by the people, and eats from a forbidden fruit to obtain further power.

the fruit kills him, and spreads a tar-like plague.

lastly I drew an image meant to showcase an abstract depiction of people that are dead, thus the closed eyes.

an infected beast that swallowed their people

as tribalism is used to depict earlier stages of civilization, I tried to make basic shapes be their main usage.

this was meant to have been placed in a secret room where few people hid for some time before they died.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

the digital notes where made in miro, where all teammates had open conversation

to view the finished result of this work, you can view our trailer:

https://youtu.be/2Q3FuI3kZCY?si=WrT9dj41eFWuM4oq

this is usually how I organize blueprints, I wanted to show an example

work in progress

work in progress

- - - - - Personal work - - - - -

will be updated later

enemies you're supposed to avoid, visuals correspond their behavior

Congratulations, you made it to the end